Alpha 1.1 - AI changes and Bleed balancing


Fixed shoot logic for AI

I didn't like how the enemies would just constantly shoot you even behind cover, so I implemented some logic to fix that.

Now there are rays that shoot out from the gun point which spread further the closer the player is. if they collide with the player the hunter is able to shoot.

Bleed changes

I changed some of the bleed values on guns based on the weight of the bullet. Nothing drastic.


Plans

There are only 3 different locations in the game so far. I hope to expand this to make the world less bland.




I may have added a crack pipe

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